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Showreel
VFX Projects
VFX Projects
AI/Personal Projects


Image to Textured 3d Mesh and Simple Crowd - Houdini with Trellis2
I’ve been experimenting with merging AI and VFX workflows for nearly 3 years now, and the progress is nothing short of incredible. My focus has been primarily on the ComfyUI – Houdini ecosystem. Thanks to the Houdini ComfyUI Bridge (developed by Rafael Drelich and Anatolii Iudanov), I’ve built a prototype to test the Trellis2 model—now fully integrated within Houdini. The goal was to Generate a Textured 3D Mesh, based on a single image. While automated segmentation is still a


Houdini Rhino Project
ComfyUI Tests


Experiment with AI Part 01 (Houdini Masks, ComfyUI, Stable Diffusion 1.5, ControlNet, Stable Video Diffusion) - 2024
It's amazing how much AI has developed in the last years, although it is not yet VFX production ready, but I think it will be somehow integrated into the workflow in the upcoming years. Mostly I'am working in Houdini and almost every VFX related idea can be solved in it , in a procedural way. I was happy when I found ComfyUI where we can tweak the AI content similar way, so I thought i'd start exploring its limits and also the limits of my laptop. (Currently I have a NVidia G


SingleImage to Anim in ComfyUI - 2024
(ComfyUI+IPAdapter+AnimateDiff) WorkFlow: https://openart.ai/workflows/tameygo/image-to-video/CgrB9YWyKhVpWTg7jVA9
Game Cinematic
Cinematic Projects

Most recent Posts


Image to Textured 3d Mesh and Simple Crowd - Houdini with Trellis2
I’ve been experimenting with merging AI and VFX workflows for nearly 3 years now, and the progress is nothing short of incredible. My focus has been primarily on the ComfyUI – Houdini ecosystem. Thanks to the Houdini ComfyUI Bridge (developed by Rafael Drelich and Anatolii Iudanov), I’ve built a prototype to test the Trellis2 model—now fully integrated within Houdini. The goal was to Generate a Textured 3D Mesh, based on a single image. While automated segmentation is still a


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